

You also have the opportunity to discover many useful games similar to this game like Chain Sums and Make5 Hexa Puzzle. At, as with many arcade games, the user's best score is shown alongside the current score.ĭon't miss out on our best game theme today. The user's score starts at zero, and is incremented whenever two tiles combine, by the value of the new tile. Higher-scoring tiles emit a soft glow.Ī scoreboard on the upper-right keeps track of the user's score. The resulting tile cannot merge with another tile again in the same move. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. The rules are simple, you need to get this the soonest you can! You can use the keyboards arrows keys to play.Įvery turn, a new tile will randomly appear in an empty spot on the board with a value of either 2 or 4. If you want to kill your spare time, then do not miss it. MainActivity.Animated 2048 is played on a simple gray 4×4 grid, with numbered tiles that you can play here on friv puzzle games. These movement are animated using ConstraintSet and TransitionManager through a click handler attached to the "animate" button. The two boxes simply move vertically between horizontal guidelines at 24dp ( gdln0) and 520dp ( gdln100) for textView1 and 148dp ( gdln25) and 520dp ( gdln100) for textView2. The two boxes are simply text views but could easily be image views or another type of view. The XML layout uses ConstraintLayout as the view group. I have mocked up a quick sample below to demonstrate this approach. It will allow you to position your views efficiently and can provide you with some easy animation. I suggest that you go with ConstraintLayout. Update: Included demo of a tile appearing and two tiles being combined. Certainly viable, but challenging.ĬustomLayout is a choice, but on which superclass should I build it and why?Īm I missing the easy solution? If not, what would be the most "natural" LayoutManager for my data structure (which is currently an array of 16 integers, but could easily be changed to a 4 x 4 array of integers).
2048 animated full#
Here the trouble seems to be that I have to keep track of my 16 views, TextViews probably, and programmatically construct full layouts so I can tell animation what to do. RelativeLayout or ConstraintLayout would be possible - maybe. LinearLayout won't work since I get in trouble when I want to manipulate columns, but have four horizontal LinearLayouts, or rows, but have four vertical LinearLayouts. Is there a way of manipulating single rows and columns? I have worked with GridLayout before, but never manipulated the number of items (add, remove) and never used animation with that manipulation. GridLayout won't work since it is dealing with the full dataset (16 tiles in four rows/columns) when I need to be able to deal with single rows and columns. What I need to be doing in the game's 4 x 4 grid is to merge and add cells inside rows and columns with animation.

2048 animated how to#
When thinking about how to build a UI for the game, I am uncertain which LayoutManager to choose. I got the logic and interaction done, but print (and simply refresh) it inside a single TextView which looks ridiculous, of course. You join the numbers and get to the 2048 tile Supports tiny (3x3), classic (4x4), big (5x5), bigger (6圆) and huge (8x8) board sizes. Junta los números hasta conseguir el 2048. For training purposes, I am currently replicating the 2048 game. El 2048 es un puzzle que consiste en mover casillas con números.
